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And how to get a chance to listen to them? The group I was in said my DPS is too low to pull agro from the deflection droids. I'm a newb at heart, so a guide to how much dmg do I need for future runs and how the heck does the puzzle even work would be nice.
It's easy to get the solution, but if you don't know how to guide the laser, it becomes confusing as hell. I'd like to avoid runs where people rage quit because of me again, not a good feeling.
Jerba The mechanics are as follows: You must have aggro AND be within 70 meters AND be in line-of-sight to get the beam.
The next droid must be standing within 10 meters BEHIND you to receive the beam, and be in line-of-sight of the previous droid.
I've still had many situations where the droids acted weird. In that case, we'd swap out players or slightly change the positions and eventually it would work.
The most important thing is that you need to have the highest threat of your droid. Usually, attacking for a couple GCDs should be enough.
Tank classes can also taunt at the end. If they are close to dying, obviously they can self-heal or have a healer heal them.
But this may result in players having to run back to their droid and doing DPS again. If you step out of line of sight, the droid will receive a "not visible" icon above it and will usually switch to a different target.
However, you most likely have not lost aggro. Once you are in LoS again, you will automatically be targeted again. If the droid is shooting at you not the beam, but the individual shots then you know you are in LoS.
Alternatively, you can fully zoom in so that you are no longer seeing your own character. If the droid's red nameplate is visible, you are in line-of-sight.
Whenever I see players having problems with it, it is usually that: One player is more than 70 meters away especially if they are on top of the ramp The following droid is not positioned correctly The player is is not in line-of-sight to the droid the second-to-last droid must be positioned very high on the ramp, otherwise it is blocked by the fences on the side.
When I am raidleader, I always do the Par Three solution, even in SM, because you only need four players to do it. The more droids you use, the bigger the chance is that one player will mess up.
On the other hand, with Par Three you need to stand in the exact spots and there is very little room for error. I know that the developers enjoyed developing this trash, and they enjoyed making fun of players for failing on this trash.
Matt did it in our very first stream of Izax. But the devs really need to grow up and focus more on the boss fights.